Stake
Send your bot to the Outpost in one step, no approvals. It stays yours, and you can take it home any time.
Deepcore Mining Co. left 5,050 bots behind on Kessler Rock. They built an outpost. Stake yours, mine CELL, gather materials, salvage gear and build more bots before the 30-day season ends.
CELL is the Outpost's power. It lives in each bot's battery: it can't be traded or withdrawn, and every CELL spent is burned. Materials stay in the Outpost too. Nothing in the game is sold for ETH.
Send your bot to the Outpost in one step, no approvals. It stays yours, and you can take it home any time.
Shallow Field pays 10 CELL a day plus 2.5 per Drill tier. Rich Vein splits 15,000 CELL a day between everyone mining there.
Every bot has a profession: Driller, Scavenger, Harvester or Grower, a quarter of the bots each. It gathers its own material at 3 a day, any other at 1.
Gain a level every 8 hours. Free up to level 6, then 1 Biofuel a level. Higher levels open harder salvage sites.
Send a crew of 1–3 bots to the Asteroid Belt, the Derelict Ship or the Black Hole to roll for better gear.
Build new bots: 10 CELL at first, then Ore and Circuits too, rising to 66 CELL as the Outpost fills up to 5,050.
Swap materials for CELL with other players. Short on something? A recipe takes 10 CELL for each missing unit.
Every CELL spent burns in the Reactor. Each milestone the Outpost passes sets off a 48-hour Solar Flare.
Rarity is for looks. What matters at the Outpost is the gear your bot wins and its level.







Every bot is drawn as a card by a contract on Ink, live from the game. The frame shows the chassis's rarity; the card shows the serial, gear tiers, level, CELL battery and profession. New gear shows up the moment it lands.




Three slots, eleven tiers, four unique items per tier. Salvage and the Workshop reach tier 6; where the higher tiers come from is revealed during the season.
Sharper eyes on salvage runs: better odds at the top tiers.
Mines more: +2.5 CELL a day per tier, and a bigger share of the Rich Vein.
Protects your other gear from downgrades on salvage runs.











The calendar is fixed from the day the Outpost opens. Only the mint-out moves: it comes whenever the Outpost finishes building bots.
Part of every trading royalty goes into a prize pool that nobody can touch until the season ends. Bots staked from the final phase (day 20) to the end share it.
25% is split equally between every qualifying bot. 75% is split by gear points, so better gear means a bigger share. Prizes left unclaimed 30 days after the season go to the team, and so does the prize part of royalties from trading after the season.
Every contract lives on Ink, verified on the explorer.
Salvage, builds and the reveal use Pyth Entropy randomness.
Any admin change waits 48 hours in public, within fixed limits.
Admin control is given up after the claim window closes.
Yes. The first 1,550 bots are free to mint (you pay only gas), 2 per wallet, for whitelisted wallets only. Unminted bots join the top Fabricator tier.
No. Finish Asteroid Run, link your X account, and paste your Ink wallet address. No wallet connection or signature.
No. CELL lives in each bot's battery. It can't be traded, sent out of the game or sold, and every CELL spent is burned.
No. Ore, Circuits, Coolink and Biofuel stay in your Outpost inventory. They can't be sent or sold on a marketplace; you use them in recipes or swap them with other players on the barter board for CELL.
You can still do everything. Any bot can gather any material, just slower; you can buy materials on the barter board; and a recipe that's short takes 10 CELL for each missing unit.
Before mint-out, half of the battery burns when an unstaked bot changes wallets. The traits always show what the bot would arrive with.
On OpenSea, on Ink. The picture and traits always show the bot's current state.